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Nexus mods skyrim npc editor
Nexus mods skyrim npc editor








Nexus mods skyrim npc editor mod#

I use Mod Organizer 2 and currently have 40 NPC overhauls, as well as 10 or so RS Children patches and even more High poly patches if I chose to include them. Also, be aware that this requires a 64bit capable mod manager as zEdit is a 64bit program.

nexus mods skyrim npc editor

The asset folders and the load order of the esps must stay consistent in any mod manager to avoid the black face bug. What will be consistent across all mod managers is the setup of assets and esp load orders.

nexus mods skyrim npc editor

While it may work with other mod managers, I can only vouch for results in Mod Organizer 2. This system is for Skyrim or Skyrim SE and Mod Organizer 2 users, though I am pretty sure it will work for any Bethesda game. The easiest option of course, is to use combination patches during the merge for any and all NPC overhauls in your merge. Patching after will require additional patching everytime you recreate your Merge. Patching prior to merging requires every NPC overhaul to be patched independently, and while more labor intensive to start with, it will only ever need to be patched once. NPC patching can be done before the merge process with Xedit, during the merge process with the use of patches or after the merge process is finished, again with Xedit.

nexus mods skyrim npc editor

While the use of Xedit is not strictly necassary, patching your game to the best of your ability is in your best interest and will help in creating a stable gaming environment. Because some of the NPC Overhauls may require the use of Tes5Edit/SSEedit/Xedit, this tutorial is not meant for Beginning Modders.








Nexus mods skyrim npc editor